Tuesday, March 30, 2010

Pacing

Something I've consciously chosen to try with this novel is to effect a very specific pacing. It's basically alternating dialogue/slow action chapters with high action/conflict chapters. There's some conflict in each chapter, of course, otherwise it gets boring quickly - "the trees were bright green" description for an entire chapter gets old fast - but with my outline this works out well.

Here's an example. Let's say our heroes are on a mission to find the mystical foobar. We'll start off by having them talk about why it's important to find the foobar, and set out on their mission. Then, they run into a nasty storm and have to fight their way through it in a gripping, life-or-death situation! After that, they get to a town and ask around for the location of the foobar, and some of the heroes show their flaws by (verbally) fighting with the group's leader. Next up, they move on to the location of the foobar, and encounter the foobar's guardian in a big showdown!

My hope is that this keeps readers interested and gives good opportunities for character development. We'll see how it works out, but so far it seems to be pretty good. I'm at 29 chapters right now; my expectation is that the book will end at about 38-40. It's not precisely alternating "one chapter slow, one chapter fast" but it's close enough that the pacing seems to work out.

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